the purple tiefling (
truthisvicious) wrote2022-04-22 12:57 am
Opt In/Opt Out
Lucien has a few intense abilities, this is a spot where you can opt-in and opt-out of them! All comments are screened.
Please let me know if you would prefer to refrain from interacting with Lucien at all.
The red eyes that Lucien has on his body grant him abilities listed below:
Lucien is an Blood Hunter and his magic is mostly blood-based. He is limited in how and when he can use them and none of his abilities are game-breaking; he can and does do damage to himself when using some of his magic.
Hunter's Bane: Lucien has advantage when he is tracking fey, fiends, or undead; he is also able to recall information about such creatures if he has learned about them. The Hunter’s Bane also empowers his body to control and shape hemocraft magic, using his own blood and life essence to fuel his abilities.
Blood Maledict: This is the ability to channel—or sometimes sacrifice—a part of his vital essence to curse and manipulate creatures through hemocraft magic; he can cast 5 times and will not be able to do it again until he rests. Opt-In
Crimson Rite: This rite infuses a blood hunter's weapon with elemental energy; while the rite is in effect, the weapon is magic and deals additional damage; the rite effect lasts until he finishes a long or short rest. The rites Lucien knows are listed below.
Subclass: Order of the Ghostslayer
Please let me know if you would prefer to refrain from interacting with Lucien at all.
The red eyes that Lucien has on his body grant him abilities listed below:
First eye: Mild telepathy (120 feet) Opt In.
Second eye: Darkvision
Third eye: Ability to see through illusions; This will not work on City-effects.
Fourth eye: Ability to see into the ethereal plane; Limited in Duplicity.
Fifth eye: Ability to scry into the "eye" of another; Limited to player characters who have consented to have an eye. Opt In.
Sixth eye: Ability to sense all beings with minds (300 feet)
Seventh eye: Rend Mind: Recharging melee attack that deals 10d10 psychic damage
Eighth eye: Ability to control the minds of others with "eyes"; Limited to player characters who have consented. Opt In.
Ninth eye: 30-foot antimagic cone that dispels rather than suppresses magic; Will have limited or no impact on City-based effects.
Lucien is an Blood Hunter and his magic is mostly blood-based. He is limited in how and when he can use them and none of his abilities are game-breaking; he can and does do damage to himself when using some of his magic.
Hunter's Bane: Lucien has advantage when he is tracking fey, fiends, or undead; he is also able to recall information about such creatures if he has learned about them. The Hunter’s Bane also empowers his body to control and shape hemocraft magic, using his own blood and life essence to fuel his abilities.
Blood Maledict: This is the ability to channel—or sometimes sacrifice—a part of his vital essence to curse and manipulate creatures through hemocraft magic; he can cast 5 times and will not be able to do it again until he rests. Opt-In
Blood Curse of the Eyeless (can cause an opponent to miss/fail an attack)
Blood Curse of the Anxious (harries the mind of a nearby creature; makes them susceptible to intimidation)
Blood Curse of Binding (effected creature cannot move)
Blood Curse of Corrosion (effected creature is poisoned)
Crimson Rite: This rite infuses a blood hunter's weapon with elemental energy; while the rite is in effect, the weapon is magic and deals additional damage; the rite effect lasts until he finishes a long or short rest. The rites Lucien knows are listed below.
Rite of the Frozen (Cold damage)
Rite of the Flame (Fire damage)
Rite of the Oracle (Psychic damage)
Rite of the Dawn (Radiant/holy damage)
Subclass: Order of the Ghostslayer
Curse Specialist: this allows Lucien an additional use of Blood Maledict for a total of 5 per rest.
Ethereal Step: Lucien can magically step into the veil between the planes; when he does this, he can move through other creatures and objects; he takes damage if he ends up inside an object. He cannot use this to escape City prisons or confinement.
Brand of Sundering: boosts the effects of Brand of Castigation; this exposes a fragment of his opponent's essence, leaving them vulnerable to his Crimson Rite feature. This will not work against City officials.
Blood Curse of the Exorcist: Lucien can break a spell on a creature he can see if it is under a supernatural influence that makes it more susceptible to being charmed, frightened, or possessed. This will not work on City-created influences.
Brand of Castigation: when Lucien has a weapon with an active Crimson Rite, he can use blood magic to sear an arcane brand into that creature; once done, he always knows the direction to the branded creature as long as it’s on the same plane as you. Each time the branded creature deals damage to him or a creature you can see within 5 feet of you, the branded creature takes psychic damage. These brands can potentially be dispelled by others. Opt-In.
Grim Psychometry: Lucien has supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil.
Brand of Tethering: the psychic damage from his Brand of Castigation increases; additionally, if a branded creature attempts to teleport, it takes psychic damage and may fail to escape. Opt-In.
Hardened Soul: Lucien is more difficult to charm or frighten by magical means. This will not work on City-created conditions.
